Walking in different directions.
Lets imagine a scenario where character i walking few steps, stops, do something, turn 90 degrees, and walks again. I can animate 2 steps and copy an animation on IK foot controllers. But after a turn the character orientation changes and copying keys in world space is obviously wrong. Using Norman rig I have got different spaces my IK controllers can be put to, but none of those solves the problem. Is there a way to setup things the way I can copy those IK keys, without animating master control? I didn't find the right solution from the internet. References: Whiteboard video

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